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Mappy Onboarding
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by design.

Role

UX/UI Design

User Research

Information Architecture

Visual Design

Prototyping

User Testing

Scope

Run a design sprint to produce an MVP

Design the user interface for launch

Implement bus tracking feature

Mobile App Design

2020

Mappy App

Summary

Mappy is a mobile bus application that helps bus riders in metropolitan areas know exactly how far away each bus is from a stop, allowing for better planning of commutes by bus.

Overview

My client is the transportation agency for a midsize metropolitan area in the Midwest. The city has a network of public buses. They currently list the expected bus schedule on their website and post it at each bus stop.

 

However, if you have ever used a public bus, you know that expected bus times are rarely accurate, as things like traffic, the need for longer stops to assist passengers using wheelchairs, or taking a bus out of service for maintenance can impact the schedule.

Scope

  • Complete the user interface for launch

  • Complete branding and style guide for launch

  • Implement features for locating bus stations and arrival times

Constraints

  • Time: Mappy 1.0 had a two week turnaround time for completion

  • Budget: Zero budget was allocated toward user research which meant being resourceful in crafting materials and in participant selection

The Problem

Before the new routes were added, riders could simply rush to the stop when they saw a bus coming—but that doesn't work anymore because it might not be the bus that they're expecting. The city has developed a way to know how far away each bus is from a stop, but they aren't sure how to share that information with riders.

Mappy bus screens

The Solution

Mappy is a mobile bus application that helps bus riders in metropolitan areas know exactly how far away each bus is from a stop, allowing for better planning of commutes by bus.

Mappy tells riders precisely when each bus will arrive at a specific stop as well as shares information on bus routes and stations.

User Research

User Surveys

Data for the target audience was collected through a survey on Google.

Questions such as age, education, marital status, and profession were asked in order to help define our target audience.

Due to budget constraints, Surveyswap was utilized for gathering users to be surveyed.

google survey questions

Audience

After conducting surveys to over 30 bus riders, we gathered and analyzed our data to summarize our findings.

Chart for age results
Chart for education results

Key Takeaways From Surveys

  • 66.7% of bus riders are between the ages of 25 and 35

 

  • The majority of those surveyed ride 2-3 different buses four or more times per week

  • Of all bus riders surveyed, 40.9% have trouble remembering bus times and, out of these, 63.6% believe that using a digital device/app would help with their bus riding experience

User Interviews

Survey data can tell us the ‘what’ or ‘how’ but they often do not provide context for ‘why’ users feel or behave the way they do. The user interviews gave us greater context into the motivations, frustrations, needs, and goals of our users by allowing them to express themselves at a greater depth than a survey would allow.

Key Takeaways From Interviews

  • Knowing the bus arrival time, the direction the bus is headed, and the number of stops until the final destination ranked among the most important for users

  • The first thing users want to see when they open a bus app is an input form where they can type in their final destination

  • Users would want information organized by the nearest bus stops

The Process

Personas

Through our user research, we defined two main personas that would embody our primary use cases.

Persona for Ben
Persona for Alyssa

Competitive Analysis

A competitive analysis revealed the strengths, weaknesses, similarities, and differences between transit app competitors.

Citymapper logo
Transit logo
Google maps logo
Moovit logo
Moovit, Transit, Citymapper, and Google Maps
SWOT Analysis for Transit Apps

Key Findings

  • Too many features can be confusing for the average user

  • Too much information may disrupt the user flows

  • Mappy has an opportunity for positioning itself as the most user-friendly and efficient bus app

User Stories

We begin by tapping into the psychology of our users by labeling tasks that would be of utmost importance to them when using a bus app.

 

In order to achieve that, we created a spreadsheet with possible tasks that users could complete within the app and labeling them in terms of importance. This would help guide our design process and keep us focused on the most important tasks.

User stories

User Flows

As the design process progresses, things become less abstract and more visual. Through the use of user flows we were able to map these pathways and better visualize our users’ experience.

Login user flow
Bus schedule user flow

Journey Mapping

We utilized journey maps to further visualize our users' touchpoints as they interact with the app.

 

By applying empathy to each of the phases of their experience, we asked ourselves what could be better designed in order to facilitate the overall experience and make the app more engaging.

Journey map for Ben

Wireframes

Now that we better understand our users we can begin designing a structure for the app. I designed wireframes to serve as the blueprint for the final design. The wireframes will contain the information architecture and content strategy for our application.

Paper sketches
Low fidelity wire frames

Branding & Styling

Since users will depend on this app for their day-to-day transportation, we decided to capitalize on the use of warm and inviting colors. The goal was for Mappy to behave like a helpful friend and feel as least intrusive as possible.

Moodboard

Creating a mood board allowed us to collect thoughts, ideas, color schemes, and moods in one place and define a coherent design concept without the risk of losing sight of the bigger picture.

Moodboard

Style Guide

A style guide was created to serve as a visual design foundation and bring cohesion to our UI.

Iterations of Visual Design Direction

Visual design iterations

User Testing

Once our prototype was designed, we moved into the testing phase. This was an important step as it allowed us to test our design assumptions and catch any usability errors in real-time.

Test One

We conducted usability tests for looking up directions and choosing a bus route. We concluded the following:

  • All route information could live on the map without a full-screen takeover

  • Users prefer to visualize destinations directionally on the map

  • Seeing the map made users want to engage 

Map screen before and after

Test Two

We conducted usability tests for the login flow. We concluded the following:

  • Users were confused between inputs and buttons

  • The Login button was not clear

  • Varying button sizes added mental calories to user decisions

Login screen before and after

Test Three

We conducted an A/B test on the bus icon. We concluded the following:

  • The bus numbers were of higher importance than the icon itself

  • By highlighting the bus number we were putting user needs first 

Conclusion

Outcomes

  • After extensive prototyping and testing we understand our users’ needs, goals, and motivations

  • Achieved a working MVP to help bus riders manage bus times

Lessons

  • There remain areas that could use further testing such as visual design and accessibility

  • User testing is vital at every step of the design process because they test our assumptions

  • Consistency in iconography and elements across the app are important in building trust with the user

Recommendations for Mappy 2.0

  • Conduct an A/B test for a visual design direction that is more aligned with our product’s story

  • Establish intuitive interactions that are validated by user data

  • Incorporate imagery and original icons for personality and brand presence

  • Conduct further research for other possible use cases

Mappy mockup
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