top of page

Scope

Run a design sprint to produce an MVP

Design the user interface for launch

Implement competitive bidding feature

Persona for Emma White

Next Up

Mappy App

Mappy app screens

Biddy App

Role

UX/UI Design

User Research

Information Architecture

Visual Design

Prototyping

User Testing

Mobile App Design

2020

Summary

Biddy is a mobile app that brings homeowners and contractors together. The app allows users to post listings for home improvement projects that include photos and descriptions while simultaneously allowing contractors to browse these listings and bid on any particular job.

Biddy App Onboarding Screens

The Problem

Working professionals need an easy, time-efficient way of completing home improvement projects as they often work long hours and lack the time required for the process of finding a trustworthy, dependable, and affordable contractor to meet their home improvement needs.

The Solution

Enter Biddy, the "eBay" for homeowners and contractors.

 

Biddy is a mobile app that brings together homeowners and contractors yet eliminates the need for face to face interaction.

 

The app allows users to post listings of home improvement projects they wish to undergo and have contractors bid on them in real-time using a competitive bidding model.

 

Biddy saves users precious time to focus on what really matters.

Biddy App Bidding Screens

The Process

Double diamond design process

Key Business Requirements

  • Users should be able to post project plans including photos

  • Design a user-friendly interface for launch

  • Implement features for competitive bidding

Scope

  • Run a design sprint to produce an MVP

  • Complete the user interface for launch

  • Implement features for listing projects and competitive bidding

Constraints

  • Time: Biddy 1.0 had a two week turnaround time for completion

  • Budget: Zero budget was allocated toward user research which meant being resourceful in crafting materials and in participant selection

Audience

Since we were conducting a rapid design sprint, we did not survey users.

 

We conducted brief research on homeowners and contractors in the United States and worked under the assumptions of this data. 

Personas

Through our assumptions and limited demographic and psychographic research, we were able to define two main personas that we felt would embody our primary users.

Persona for Robert Covington

Competitive Analysis

A competitive analysis revealed the strengths, weaknesses, similarities, and differences between competitors in the home improvement industry.

Taskrabbit logo
Taskrabbit app screenshot
Thumbtack logo
Thumbtack app screenshot
Homeadvisor logo
Homeadvisor app screenshot
SWOT analysis for Thumbtack, TaskRabbit, and HomeAdvisor

Key Findings

  • Too many features can be confusing for the average user

  • Too much information may disrupt the user flows

  • Biddy has an opportunity for positioning itself as the most user-friendly and streamlined home improvement app

How Might We?

HMW Charts allowed us to list potential problems during the design sprint and reframe them as opportunities.

 

We listed our main roadblocks and identified the top three to focus on according to our users' needs and business requirements.

How Might We Chart

Journey Mapping

We then designed some journey maps to further visualize any and all touchpoints our users may encounter.

 

By applying empathy to each of the phases of their experience, we asked ourselves what could be better designed in order to facilitate the overall experience and make the app more engaging through that journey.

Journey map for homeowner
Journey map for homeowne

Sketching

Exploring, ideating, and refining potential solutions.

Paper and marker sketch
Paper and marker sketch
Paper and marker sketch

Wireframes

Now that we better understand our users we can begin designing a structure for the app. I designed wireframes to serve as the blueprint for the final design. The wireframes will contain the information architecture and content strategy for our application.

Paper prototype
Low fidelity wireframes

User Testing

Once our prototype was designed, we moved into the testing phase. This was an important step as it allowed us to test our design assumptions and catch any usability errors in real-time. 

 

The results of the five user tests we conducted are summarized below.

User testing results

Key Findings From User Testing:

1.

Call to action inside hero card was not generating clicks

Suggestion: Make visual hierarchy stronger through color

2.

Bidding screen elements were not obvious

Suggestion: Create dominance in key information

3.

Icons in bottom navigation were causing confusion

Suggestion: A/B test icons on users

Branding & Styling

Conclusion

Outcomes

  • After extensive prototyping and testing we understand our users’ needs, goals, and motivations

  • Achieved a working MVP to facilitate the modern home improvement project

Lessons

  • Creating a strong visual hierarchy is crucial in guiding the user through their journey

  • User testing is vital at every step of the design process because they test our assumptions as designers

  • Consistency in iconography and elements across the app are important in building trust with the user

Recommendations for Biddy 2.0

  • Conduct an A/B test for a visual design direction that is more aligned with our product’s story

  • Establish intuitive interactions that are validated by user data

  • Incorporate imagery and original icons for personality and brand presence

  • Conduct further research for other possible use cases

Biddy app mockup

Wanna get in touch? Drop a line. 

Let's make life extraordinary—

by design.

bottom of page